/**********************************************************************
 * LeechCraft - modular cross-platform feature rich internet client.
 * Copyright (C) 2010-2011  Oleg Linkin
 *
 * Boost Software License - Version 1.0 - August 17th, 2003
 *
 * Permission is hereby granted, free of charge, to any person or organization
 * obtaining a copy of the software and accompanying documentation covered by
 * this license (the "Software") to use, reproduce, display, distribute,
 * execute, and transmit the Software, and to prepare derivative works of the
 * Software, and to permit third-parties to whom the Software is furnished to
 * do so, all subject to the following:
 *
 * The copyright notices in the Software and this entire statement, including
 * the above license grant, this restriction and the following disclaimer,
 * must be included in all copies of the Software, in whole or in part, and
 * all derivative works of the Software, unless such copies or derivative
 * works are solely in the form of machine-executable object code generated by
 * a source language processor.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
 * SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
 * FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 **********************************************************************/

#include "localtypes.h"

namespace LC
{
namespace Azoth
{
namespace Acetamide
{
	bool operator== (const ChannelOptions& channel1,
			const ChannelOptions& channel2)
	{
		return (channel1.ChannelName_ == channel2.ChannelName_) &&
				(channel1.ChannelPassword_ == channel2.ChannelPassword_)
				&& (channel1.ServerName_ == channel2.ServerName_);
	}

	bool operator== (const NickServIdentify& nsi1,
					const NickServIdentify& nsi2)
	{
		return	(nsi1.Server_ == nsi2.Server_) &&
				(nsi1.Nick_ == nsi2.Nick_) &&
				(nsi1.NickServNick_ == nsi2.NickServNick_) &&
				(nsi1.AuthString_ == nsi2.AuthString_) &&
				(nsi1.AuthMessage_ == nsi2.AuthMessage_);
	}
}
}
}
